Product Development 2.0
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Dion Hinchcliffe's Web 2.0 Blog that I track for write ups on this topic today had a posting titled "Product Development 2.0" and there were some interesting points that were discussed there.
For a young company which is launching itself into developing a product many of ideas / items listed in the note are probably ones which would not make a lot of sense.
I categorize the points that are listed into 3 broad areas and try to address why young companies might 'resist' or take longer the need to make the transition if they have to survive,
- Stakeholder Interaction and Transparency
- Product Development and Ownership
- Definition of Competitive Advantage
- Risk Reward Structure - The 'firm' is taking most of the risk in terms of monetizing the product but with substantial support from its users etc. If users contribute at any stage - requirements definition, design, development, testing etc I am not sure if they would simply take the product and be happy ?
- Segmentation and Targeted Products - If a firm wants to have multiple versions / tracks for different customer segments - how would we handle this in this model ?
- Prioritisation and Sequencing Approach - I agree that collecting a database of intentions is a good idea and would go a long way in interacting with end customers but I think this should also be backed up with a very good process to process that database and ensure that reverse communication is done with the co-creators.
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